Friday, October 8, 2010

Blog Discussion: AR applied in Education


How can Augmented Reality be applied in Education? Simply look at the video below!




From the video, we can actually see that augmented reality has the potential to move learning out of the classrooms and into something that the students can actually feel its presence by its 3D appearance. We believe this can actually help young children to create their passion for learning. Instead of the boring and dull method of learning from words and only looking at pictures, we can stir up young children’s interest by allowing them the chance to get close to the subject matter. This is particularly an effective way in engaging students, extending learning to spaces that might help them form connections with content, the locations that provide the context for it and also the peers that they share with (EDUCAUSE 2005).
This can be illustrated in at example called the “MagicBook”. Young children, they often fantasize about being inside the fairy tale and becoming part of the story, allowing them to have full experience of the fairy tale itself. The “MagicBook” can actually make this fantasy turn into a reality by using a normal book as the main interface object. Of course young children can still turn the pages of the book, look at the pictures, and read the text without the AR technology being used, but however, if they look at the pages through a handheld AR display, they can actually experience a 3D virtual scene appearing out from the pages of the book. By turning the page of the book, the virtual models will change and hence, they will experience a new chapter of the book. Thus, how can learning and reading be not fun for young children?
Another video that we would like to share with you is as below:





However, another point of our discussion is that how does augmented reality in education bring its cost to the society? With the expensive development of AR and now also the increase of price and demand for education, we believe that to purchase such materials, i.e. AR textbooks, story books, encyclopedia references that have such technology would be costly for consumers. Take for example; an augmented learning book produced by Eric Klopfer with 251 pages will cost $26.95. However, they do also provide 1 month access and also 1 week access which differ in price also. Users can access to these books online but the cost we would think is relatively a lot higher compared to other learning materials. Thus, because of the costs itself, it would cause a success in developing AR in education left unknown for the future.
As a conclusion, augmented reality technology can have its potential in education as it offer sound interaction between the real and virtual world, which act as a means for transitioning between real and virtual worlds. This allows learning to be much more interesting and attractive if compared to traditional learning. Although by relying too much on technology may see its disadvantage, but in this case, we believe that a new way of learning can produce a much more effective and desirable result.
Perhaps one day, Swinburne would adapt to AR learning and we can all stay at home, take our own sweet time and look at what is supposed to be taught today at our own time. Forget all those lectures and tutorials because what we have now is a whole new revolution of learning. Wouldn’t it be great? *Wink*

References:
7 things you should know about Augmented Reality, EDUCAUSE, September 2005, last viewed 8 October 2010, http://net.educause.edu/ir/library/pdf/ELI7007.pdf
Augmented Reality in Education, Mark Billinghurst, December 2002, last viewed 8 October 2010, http://www.newhorizons.org/strategies/technology/billinghurst.htm
Augmented Learning – EBOOKS AT THE MIT PRESS, last viewed 8 October 2010, http://mitpress-ebooks.mit.edu/product/augmented-learning

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