- To understand how augmented reality is functioned, where this research introduces its appearance, how does it work and its approach to the users.
- To find out how can it contribute to the society in the business fields, especially in e-commerce, manufacturing line, education and also mobile. This overall discuss mainly on the cost and benefits that it can provide to the users as a whole.
- To analyse the issues involved, strategies and also the future direction of augmented reality (such as the effectiveness and benefits, limitations and also the current and future directions of the augmented reality).
Friday, October 29, 2010
PROPOSAL FOR SUBMISSION
Sunday, October 10, 2010
Blog Discussion: Current & Future of Augmented Reality Applications
Traditional e-commerce systems have reached a limitation that needs to be overcome, because they do not provide enough direct information for online shoppers, especially when they are shopping for products like furniture, clothing, shoes, jewellery and other decorative e-products. Therefore, I believe that AR would be the latest break through for a new era of e-commerce.
E-shopping
Online shopping has been in the trend for quite some time. But, problems such as items seen on the screen were not as expected. Therefore, with the use of AR, these problems can be solved. This technology has been used by some companies and is gaining quite a bit of positive response. Imagine you are shopping for clothes, what colors would suit you more? Try on the clothes while E-shopping was impossible in the past. But now, with AR applications, anyone can tryout the clothes without the real thing with you. The size and color would be the same. The only thing you can’t feel would be the texture of the cloth itself.
Advertising
In commerce, advertising is a point of decision of the success of a business. A successful advertising is more powerful than words, it’s a presentation of you product to the world. Therefore, a company can build up their strong brand name by promoting their products or introduce their products to the public that can create awareness to the public for their products. For example, The Wellington Zoo is a successful example of AR advertising. The advertising campaign led to a 32% increase in visitors to thee “Close Encounter” exhibit. The advertising has earned numerous awards and honors as well.
Future applications
The world is moving towards a new revolution. In no time, the age of computers would be over and comes a new era, the dawn of holograms, Augmented Reality. Computer screens would no longer be needed as the screen is brought into real life environment. Windows and icons would appear as virtual devices in real spaces by eye or gesture operated. The naked eye with an addition of camera device would show the person the world with a whole new prospective, the prospective of an augmented reality world.
The traditional screens would no longer be needed, along with the platforms of the computer. Only small pieces of devices which are compatible to be carried around in devices such as mobile phones would be needed. Such devices may one day be replaced by AR contact lenses as well to be fashion wise, yet compatibility and convenience. The view would no longer be what they were, but so much more add-ons with it. A historical monument would be tagged with the history of it in a dialogue box. All data would be without boundaries. The appearance of anyplace could be changed or replaced with a whole new panoramic view. Imagine, your bedroom usual wallpaper would no longer be dull, but with scenery of hilltops or in desert or just anywhere you please. With AR application, much more things such as virtual window dressing, posters, traffic sign, and advertisement towers can be improved.
All this will one day lead to virtual thingamajig. Any physical device currently produced to assist in data-oriented tasks such as the clock, radio, PC, PDA, PMP, informational posters, billboards, in-car navigation systems and so on could be replaced by virtual devices that cost nothing bits of devices such as a spectacle-like eyewear. The simplest example would be a virtual wall clock or a to-do list for the day beside your bed for you to look at first thing in the morning.
References:
http://books.google.com.my/books?id=N8deh8UXcGEC&pg=PA932&dq=human+computer+interaction:+interation+platform+and+technique&hl=en&ei=UWKxTIqOHomgvgPck5CABw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CC0Q6AEwAA#v=onepage&q&f=false
http://books.google.com.my/books?id=2P91gPYr5KkC&printsec=frontcover&dq=developing+virtual+reality+applications&hl=en&ei=yWKxTLawHY7-vQPt1q2mBg&sa=X&oi=book_result&ct=result&resnum=1&ved=0CC8Q6AEwAA#v=onepage&q&f=false
http://spectrum.ieee.org/
http://www.inhabitat.com/2010/03/17/solar-powered-augmented-contact-lenses-cover-your-eye-with-100s-of-leds/
Blog Discussion: Limitations & Unexpected Dangers of Augmented Reality
One of the limitations would be of the computer generated virtual objects must be accurately registered with the real world in all dimensions. Meaning, the objects in the real and virtual worlds must be properly aligned with respect to each other, or the illusion that the two worlds coexist will be compromised. Without accurate registration, AR will not be accepted in many applications, as the errors in this registration will prevent the users from seeing the real and virtual images as merged.
Registration errors are hard to adequately control because of the high accuracy requirements and the numerous sources of error, which are static error and dynamic error. Static errors are the ones that cause registration errors even when the user’s viewpoint and the objects in the environment remain completely still. On the other hand, either dynamic errors are the ones that have no effect until the viewpoint or the objects begin moving. Up to now, dynamic errors are by far the major contributors to registration errors, but static errors cannot be ignored either. According to Azuma, when the user is operating an AR system in a static, or fixed, context the errors are usually derived from distortion in the head mount display (HMD) optics, mechanical misalignments in the HMD, errors in the headtracking system.
Yet, the AR functions are believed to be too complex for commercial applications purposes. This is due to the low image quality and hardware limitations current camera adapted devices such as PDA, mobile phones or webcams. Technical limitations relating with movement tracking and display is still currently lacking accuracy. But, this is still solvable with powerful equipments. For instance, the camera on our mobile phones would be one of the ways to apply some basic applications. As such, it is firmly believed that due to the complexities in AR, even though engineers are able to have the potential ability to create a reliable system, as because of the hardware inconsistencies, error in human calculations, software failures, and response time delays, we will not ever have a perfect AR system.
All of this would be fixed, but with a lump sum of investment into it. Even after perfection, companies would still consider whether or not to invest into it as it would be costly at first to invest into all the machinery supplies. LEGO for example would have to purchase screens for the retail shops as well as the cameras to capture the movements of the customer and product on it. The costs of the software itself and the extra costs of the packaging itself is still yet to be counted in. Therefore, is there really any need for this new technology to be added on to products would still be a puzzle?
Over with the limitations, and now into the unexpected dangers of AR. First of all would be the privacy issues. AR, without doubt would arise privacy issues as it could invade the privacy of organizations into it. This would mean both internal as well as external users. Both would happen to have access to information of the business. For example, if used on persons in a dating company, all personal data would be revealed on the person to others, this means also to complete strangers causing unwarranted breaches of privacy. With the AR technology invented, it would not be just Twitter that lets users to “geotag” their online data, but everything will. With the rise of AR applications merged with “geotagging”, and “interesting” phenomenon will happen: there are going to be moments when you either reveal who you are, or where you are at exactly the most inopportune instant (Kit Eaton 2009). So, in the coming future, how are you going to protect your “geotagging” along with your other online data?
Social acceptance is also being seen as a dispute in this field. Given a system with ultimate hardware and an instinctive edge which is yet to be achieved, how can AR become an accepted part of a user’s everyday life, just like a mobile phone or a personal digital assistant (PDA)? Through the media, many people are familiar with images of simulated AR. However, enforcing this technology in our everyday life means arising number of issues. These range from public acceptance to privacy concerns. What if a person sees another and with the use of AR applications, withdraws the clothes from the images transmitted into the image capturing device and recorded it. Would it not be a crime to do so? Who would it be to judge. To date, little attention has been placed on these fundamental issues. However, these must be addressed before AR becomes widely accepted.
With this sort of AR technology, eventually the society would be totally different. There would be no more need of sales assistant in this society. Let’s think of it, schools would be without teachers, travel agency industry would no longer be needed and you should know about the shops, it’s without sales assistants. All of these would be replaced with holographic images of them. There would be no need of manpower anymore in these industries. . For this particular reason, one must think how it will be utilized for the sake of humankind, and how it will be able to get man involved into the total workforce as well. Otherwise all this technology brings not convenience to the human race, but a total nightmare.
References:
http://books.google.com.my/books?id=P00EWiefUWQC&pg=PA440&dq=limitations+of+augmented+reality&hl=en&ei=cmaxTJfLF5TEvQOh1Pz4Bg&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCsQ6AEwAA#v=onepage&q=limitations%20of%20augmented%20reality&f=false
Blog Discussion: Effectiveness & Benefits of Augmented Reality
In fact, AR technology has the ability to change dramatically the way we interact not only with computers but also with the real environment surrounding us, as well as with other human beings. AR can actually be used widely, in fields of business, entertainment, education, engineering, sales etc. As said by Anastassova in 2007, AR is thought to present certain advantages over more traditional ways of accessing information.
AR has recently been used effectively for real-time augmentation of broadcast video, primarily to enhance sporting events and to insert or replace advertisements in a scene. For instance, the PointTracker system highlights the location of hard-to-see balls as it moves rapidly across the field in the US Open 2006. This would be a chance for the sports television companies to enhance their companies systems to a whole new level. This would absolutely be the latest enjoyment for sports fans in front of the TV thus creating an opportunity for those who are willing to invest AR technology in the Television business.
As said by Roussos M et. al in 1999, one of the most important purposes of an educational environment is to promote social interaction among users located in the same physical space. The technology provides a simple way of progressing to the teaching, learning and training in education. AR is able to support seamless interaction between real and virtual environments, therefore able to transit smoothly between reality and virtuality. For instance, in the Shared Space interface users could manipulate 3D virtual objects simply by moving real cards that the virtual models appeared attached to (Poupyrev 2000). The 3D “pop-up” book would be a blast for children at their learning. Characters could move about on the top of the book pages while children are reading them creating a new atmosphere of studies.
From business viewpoint, AR can surely provide a more superior experience for shoppers, especially e-shoppers. For example, AR can provide an extremely meaningful insight when they go shopping. When they walk through the gallery for clothing, they can know their designer, place of manufacture, material and their season. All these would pop-up if they go shopping with their iPhones. Furthermore, even with online shopping, you can try up the clothes you pick before you pay for them. All of this is just with an addition of webcam and AR software. By using this sort of technology, a business can easily create its business and consumers awareness, achieve success in its branding and positioning as well as offering the company high competitive advantages; and hence, enhance its business profitability. The use of the mobile phones with AR applications is therefore able to improve the business in terms of enhancing the customer’s experiences as well as reducing costs as they do not need to hire salespersons that have to know-it-all, but just one who knows how to serve. For instance, Lego has recently used the technology in retail locations to display 3D models and customers are highly encouraged to hold the boxes in front of a “ Lego digital box” where a camera paired with custom software, by recognizing the packaging, would display a virtual rendering of the fully assembled model on a nearby monitor. Just like the following videos:
References:
Tang, A, Owen, C, Biocca, F, Mou, W 2003 “Comparative effectiveness of augmented reality in object assembly”, New Techniques for presenting Instruction and Transcripts, Vol. 5, no.1 pp. 74-75
Demystifyingusability, What's next in mobile user experience? Augmented Realit, viewed 8th October 2010, http://www.demystifyingusability.com/2009/09/augmented-reality-user-experience.html
Saturday, October 9, 2010
Blog Discussion: AR application in Mobile
Friday, October 8, 2010
Blog Discussion: AR applied in Education
Tuesday, October 5, 2010
Blog Discussion: Application of AR in Business & Manufacturing line
Monday, September 20, 2010
Blog Discussion: Software of Augmented Reality
ARToolKit
ARToolKit is a software library for building Augmented Reality (AR) applications. It was originally developed by Dr. Hirokazu Kato and is supported by University of Washington, University of Canterbury and ARToolworks, Inc. ARToolKit is now being used by over 300 researchers worldwide for a very diverse set of projects. Such project consists of The BlackMagic Kiosk, The MagicBook, ARCO as well as several others.
AR applications are in fact fantastic, yet such high-end technology is yet to be perfected. Flaws such as the problem of tracking users would be one main problem as the application needs to know where the user is looking in the real world, creating lags or imperfection of the 3D Visual projectile. This is when ARToolKit comes in. ARToolKit uses computer vision algorithms to solve this problem.The software calculates the position of the camera and the user to have the 3D projectile come in without problems. ARToolKit has also developed their software to be suitable for Microsoft Windows and it has recently been ported to the Android operating systems and iPhone to support mobile AR applications.
Several features of ARToolKit include:
• Single camera position/orientation tracking.
• Tracking code that uses simple black squares.
• The ability to use any square marker patterns.
• Easy camera calibration code.
• Fast enough for real time AR applications.
• SGI IRIX, Linux, MacOS and Windows OS distributions.
• Distributed with complete source code.
junaio
Many must be wondering what junaio is. It is actually an augmented reality browser, specifically designed for the next generation mobile camera equipped devices. It provides users with interactive web based information and services wherever they are.
With this software, any information would be just a shot away. For example, pointing your camera at a monument you would be able to click-and-view its history, or the cheapest nearby hotel, or the menu the restaurant next door. Besides those, Inserting graphics and 3D objects to your location or posting recommendations makes junaio a social experience.
junaio’s latest products would be junaio GLUE. GLUE is designed for the purpose of use of iPhone and Android phones. It not only may the user obtain information on nearby Points Of Interests (POI) such as shops, restaurants or train stations, but the camera's eye is now able to identify objects and "glue" object specific real-time, dynamic, social and 3D information onto the object itself.
Have a look on the clips below:
UNIFEYE Mobile 2.1.
UNIFEYE Mobile 2.1 is software produced by metaio, which is also the same producer of junaio. The Unifeye Mobile platform is considered one of the best solutions to create augmented reality applications Featuring a high-level Application Programming Interface (API) and latest image recognition technologies it allows developers to produce high-quality applications with low efforts.
Its main supported platforms are iPhone, Android, Symbian OS and WinMobile. It features the latest image recognition (tracking) technologies, including a marker-based and robust 2D-texture tracking for arbitrary images. It is also an optimized component for mobile hardware. The libraries and algorithms written are taken into account of hardware limitations resulting it, Unifeye Mobile SDK as the fast and compact modular system.
Reference list:
http://www.junaio.com/
http://www.metaio.com/products/mobile/
http://www.hitl.washington.edu/artoolkit/
Sunday, September 19, 2010
Blog discussion: What is Augmented Reality? -extension-
Augmented reality is a new emerging technology that involves the overlay of computer graphics on the real world where computer graphics objects are merged into real footage in reality (EDUCAUSE 2005). Unlike virtual reality, it does not create a simulation of reality. Instead, it takes a real object or space as the foundation and incorporates technologies that add related data to deepen a person’s understanding of the subject. In other words, this means that Augmented reality creates a simulation based on real-time objects and space instead of creating a virtual world which would be totally different.
The technology development for augmented reality systems has been maturing after years of hard work by technology related companies such as Total Immersion as well as universities. Companies such as Nissan and LEGO have already been testing it on the market. For example, LEGO has imprinted an AR barcode on the casing of the toy. Thus, consumers can have a sneak peek of what the blocks would look like after it has been set up. The simulation shown would have a 360 degrees view of it top to bottom and inside out. Besides using the Head-Mounted Display which is of course presents the best visuals, common optics such as webcams or even cell phone cameras could now present the visual effects of AR. The latest products with such capabilities would be iPhone and the android phones such as HTC Aria.
After viewing the videos shown, what do you think about AR? It is impressive or what? Is it persuasive enough to make you wanting to buy the products above or would you like the usual dull leaflet instead? This technology would be incredibly attractive for younger consumers as they would be more easily attracted by this new technology.
Therefore, uses of this in education are inevitably important. Think of it this way, if there would be not just normal text books, but books with 3D graphics or video visual popping out from the text book. Wouldn’t you wish you could have a book like that in your schooling years? Now, it is all possible.
Reference list:
http://www.guardian.co.uk/technology/2010/mar/21/augmented-reality-iphone-advertising
http://io9.com/5305769/more-augmented-reality-software-that-will-change-the-future
http://net.educause.edu/ir/library/pdf/ELI7007.pdf
http://www.tech-faq.com/augmented-reality.html
Research Objectives
- To understand how augmented reality is functioned.
- To find out how can it contribute to the society especially in business fields.
- To analyse the issues, strategies and future direction of augmented reality.
Thursday, September 16, 2010
What is Augmented Reality?
In this first post, I would first like to introduce Augmented Reality. This is a new technology only used in recent years. It involves the overlay of computer graphics on the real world. For example, the user sees real environment and combines virtual with real, thus creating a virtually simulated environment inside a real space.
This technology has brought convenience to us in many ways. For examples of studies and professional training, such as military training, engineering design, robotics and Telerobotics.
Either these worlds are very basic such as the environments created for entertainment and gaming, or the system that can create a more realistic environment has a million dollar investments such as flight simulators used for pilot training or even surgical training for doctors, which certain mistakes may cause fatal results.
From my point of view, this creation would be a breakthrough of technology and its contributions would be uncountable. Therefore, stay tuned for more information on this topic.
Here are example of video about augmented reality in real life. Enjoy! ^^
In e-commerce,
Sunday, September 12, 2010
A late greeting from us!
We are interested in this topic as this is a fresh technology that has been developing for many years yet not much known by the general public until recent years.
We look forward to learning more about this topic as we go along.